Attack/Defence System
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Attack/Defence System
From now on, heres how battles will work. Admins will rp monsters and such.
To Attack: you will roll the 32 sided dice labled "Attack" *one* (1) time. Do *not* roll it multiple times for combinations. Combinations are limited to a 5 hit max. The first hit of the combination takes the roll and any of the 4 extra hits will add one (1) Attack Point (AP) to what ever was rolled. 1/2 AP will be subtracted from the Opponent's HP.
To Defend: Again, roll the dice once. This one has 16 sides. 1/2 of the Defence Points (DP) will be subtracted from your Opponent's AP .
Stat Bonuses: Your Stats will act as percentages of 100 (ex. an attack stat of 30 is 30%) This percentages will then be taken of the AP or DP and boost those points. (ex. you get an AP of 20, and have an attack stat of 25(%). 25% of 20=5, so after the bonus, the AP would be 25.) There will eventually be a way to raise your stats. Please post your stats in your signiture.
Health Points: You start out with 200 HP, and these also can eventually change. If your HP drops to/below 15, you will become very faint, which will effect your performance. 5 and below, you are unconcious. And (get this) YOU DIE AT ZERO!! If you intend to make a new character after the death, you must first post in the Underworld. Campers will be given a properal burial service. My advise to you, dont reach zero.
To Attack: you will roll the 32 sided dice labled "Attack" *one* (1) time. Do *not* roll it multiple times for combinations. Combinations are limited to a 5 hit max. The first hit of the combination takes the roll and any of the 4 extra hits will add one (1) Attack Point (AP) to what ever was rolled. 1/2 AP will be subtracted from the Opponent's HP.
To Defend: Again, roll the dice once. This one has 16 sides. 1/2 of the Defence Points (DP) will be subtracted from your Opponent's AP .
Stat Bonuses: Your Stats will act as percentages of 100 (ex. an attack stat of 30 is 30%) This percentages will then be taken of the AP or DP and boost those points. (ex. you get an AP of 20, and have an attack stat of 25(%). 25% of 20=5, so after the bonus, the AP would be 25.) There will eventually be a way to raise your stats. Please post your stats in your signiture.
Health Points: You start out with 200 HP, and these also can eventually change. If your HP drops to/below 15, you will become very faint, which will effect your performance. 5 and below, you are unconcious. And (get this) YOU DIE AT ZERO!! If you intend to make a new character after the death, you must first post in the Underworld. Campers will be given a properal burial service. My advise to you, dont reach zero.
Wes- Super Awesome Admin and Founder of the Site. Also Killer Graphic Designer and Cool Kid.
- Posts : 2362
Drachmae : 4540
Join date : 2009-05-29
Age : 28
Location : Probably Disney
Character sheet
Olympian Parent: Apollo
Items :
Re: Attack/Defence System
h = HP lost
a = AP
d = DP
s1 = Attack stat (of offence)
s2 = Defence stat (of defence)
h = (absolute value of) a+(as1) - 1/2(d + ds2)
...............................................2
a = AP
d = DP
s1 = Attack stat (of offence)
s2 = Defence stat (of defence)
h = (absolute value of) a+(as1) - 1/2(d + ds2)
...............................................2
Wes- Super Awesome Admin and Founder of the Site. Also Killer Graphic Designer and Cool Kid.
- Posts : 2362
Drachmae : 4540
Join date : 2009-05-29
Age : 28
Location : Probably Disney
Character sheet
Olympian Parent: Apollo
Items :
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